Civilization 7 is officially here, and with it comes (at least for now) a "Mixed" review status on Steam and a lot of complaints about the 4X strategy's UI. While we're keeping up with all the , the community has been busy too: the first Civ 7 mods have arrived on the same day as the game's global launch.
This is the rare occasion where I'm not directing you to Nexus Mods: the early mods that have appeared for Civ 7 are over at the forums. There aren't a ton of them yet, but there are definitely a few to point out.
- Diplomacy with other Civs and IPs can now be initiated by clicking on the city banner (provided you have met them).
- Plot Yield icons are smaller on tiles that are not improved/worked
- Tooltips are enhanced.
- The default improvement is now shown on unimproved tiles.
- All Constructibles now display their icon.
- Wonders receive a large fancy icon with description.
- Buildings now note if they are damaged or in-progress or ageless.
Another mod is also focused on improving the UI: adds [[link]] tons more info so it's easier to find what you need, including leader relationship status, settlement ownership, flags for obsolete or unique buildings, district types, and other useful tidbits you can spy at a glance.
If you're an eager beaver and are interested in instant gratification, check out the Civ 7 mod. With it, you no longer have to meet the requirements to access civilizations when you reach the Exploration and Modern Ages, they're all immediately available to you.
Work is already underway on bringing you bigger maps, with a beta of available to download. It unlocks "large" and "huge" map sizes and adds a "massive" (128x80) map. The mod also lists experimental (not playable) "giant" maps (180x94) and "ludicrous" maps (230x116) to test out.
That's not bad for a game that [[link]] only just came out, and you can find more mods at the . Make sure you carefully read the installation instructions on each mod's page before downloading.