The lead dev on life sim Inzoi was sick of making MMOs where everyone was mean to each other and wan

By Alex Chen | January 01, 0001

In a recent interview with (users may encounter a paywall), Hyungjun Kim, lead developer of upcoming life sim Inzoi, explained some of his reasons for working on a challenge to genre juggernaut, The Sims.

"I have 24 years of game development under my belt, and I've been working on MMORPGs for the longest time. I got sick of it," Kim said.

Kim said that he both became concerned with a lack of genre diversity in Korean game dev⁠—an overemphasis on MMOs⁠—and that he personally grew disinterested with the genre's emphasis on competition and conflict. Kim seemed particularly perturbed by the darker emotions these competitive games draw out of players, necessitating the development of "really strict systems to prevent players from abusing each other."

Kim's very personal motivation for making his own life sim adds an interesting extra dimension to Inzoi, a game with a 120-person team and [[link]] potentially interesting from publisher [[link]] Krafton⁠—players will be able to scan real objects into the game, as well as generate clothing/furniture patterns by prompt.

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