Notebook Dump_ Maximum Greg And Patrice, This Clip, And An Unseen Photo

By Alex Chen | January 01, 0001

There comes a time in the week to reflect on what got into my reporter’s notebook but didn’t turn into Kotaku blog posts. Shall we? I wound down my coverage this week in preparation for going to Tokyo tomorrow. On Thursday I had my first day of not posting any original stories on Kotaku since I started. Today, I’m only doing two posts… well, plus my Halo 3: ODST review, which will run while I’m away. There’s not been as much [[link]] from me on the site as there usually is, to say nothing of there being less in my notebook.(new Image()).src = 'https://capi.connatix.com/tr/si?token=995c4c7d-194f-4077-b0a0-7ad466eb737c&cid=872d12ce-453b-4870-845f-955919887e1b'; cnx.cmd.push(function() { cnx({ playerId: "995c4c7d-194f-4077-b0a0-7ad466eb737c" }).render("79703296e5134c75a2db6e1b64762017"); }); But there is some stuff I didn’t get to and ufa888 didn’t think merited a post. Not surprisingly, it mostly comes from the two interviews that I pulled a number of stories from this week: My PAX chats with BioWare’s Greg Zeshuk and Ubisoft’s Patrice Desilets. You can learn a lot riches777 from 20-minute interviews with game developers, but too much info can clog a story. Because of that I didn’t [[link]] think either of the following needed to run anywhere but here: https://kotaku.com/all-things-bioware-answers-from-the-rpg-powerhouse-abo-5360658 Future Mass Effect 1 Expansions Unlikely: Some things just seem too obvious, like BioWare co-founder Zeschuk telling me the following when I asked if we’d get any more downloadable content for the original Mass Effect: “We’re getting close to Mass Effect 2, so I would say it’s highly unlikely.” I had to ask, and had he said yes, that’d be a post. But this answer’s not that surprising. AC2’s Short Scenes: Assassin’s Creed II creative director Desilets and I spoke about a lot of things, including his series’ cut-scenes. In the first game, the real-time cut-scenes permitted the player to move their hero Altair through the scene as they played. In the new game, however, there will also be non-interactive cut-scenes. Desilets didn’t want them to be long. So the longest one, he told me, runs just two minutes. No Cakes: Last Sunday I went to the Nintendo World Store in Rockefeller Center where Warner Brothers Interactive Entertainment was hosting a Scribblenauts launch g2g1bet event. There was a cake there, and I took pictures. Then I remembered, we don’t do cakes at Kotaku like we used to. So I skipped it. But you can see the cake (and me) in this thread. That’s the cake in message #997. The video at the top of this post is self-explanatory, but in case you’re wondering why that’s here now, well… I ran a lot of other stuff from my visit to Microsoft. This thing wasn’t very video gamey. So I thought it’d be best to put in a Dump. So here you go. I’m off to Japan tomorrow. I’m packing a bunch of portable games for the long NYC-Tokyo flight: Scribblenauts as well as the new Drawn to Life and Mario and Luigi games for the DS. If my bags aren’t [[link]] getting too heavy, NBA 09 and who knows what else for my PSP. Thanks for reading this week, and please be extra nice to the weekend crew!

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