Grind_ What Grind_ Tokitowa's Just Fun to Play
By Alex Chen | January 01, 0001
Tokitowa is an ambitious game. It mixes sprite-based anime graphics with a 3D world, has dating sim elements, and debuts a unique battle system—all in the same package. Moreover, all these elements are tied together with a complex, time travel narrative. But is Tokitowa able to pull all these different elements into a complete, polished, and enjoyable package, or is this just one game that tries to do too much? Good — An Over-The-Top Story Judging by the trailers, I assumed that Tokitowa would be a serious time travel story about a girl going back in time to prevent the murder of her fiancé at their wedding. However, I was completely wrong about the “serious” part. Despite the deadly consequences should the assassins not rummy mars be stopped, Tokitowa is actually quite light-hearted—and more than a little over-the-top.cnx.cmd.push(function(){cnx({"playerId":"e3616d04-4972-4839-a63a-c6975e2e9731","settings":{"advertising":{"macros":{"AD_UNIT":"/23178111854/od.kotaku.com/article","CHILD_UNIT":"article","POST_ID":"5953072","POST_TYPE":"post","CHANNEL":"kotaku-east","SECTION":"","SUBSECTION":"","CATEGORIES":"kotaku-east","TAGS":"","NOP":"0"},"timeBeforeFirstAd":0}}}).render("cnx-player-main")}); To start, the time traveling girl actually has two personalities: the “ladylike” Toki and the tomboyish Towa. The fiancé’s soul, caught in Toki/Towa’s time travel spell, is put into the body of her pet dragon—which cannot speak the human language. Moreover, far from being the loving gentleman Toki/Towa has always believed him to be, the fiancé (Zack) takes every opportunity to abuse his status as her pet—like his constant (and often futile) attempts to join her in the bath. And when he finally gains the ability to speak, you are basically treated to a love story between a beautiful woman and her pet dragon. Beyond that, the game includes; assassin fan-boys who own a cake shop, a love-starved girl who is way too picky in her choice of men, a lazy fortune teller who seems to lack any magical powers, a village of dead people with surprisingly mundane problems, and an evil dragon whose greatest fear seems to be human bureaucracy. It’s all crazy and silly, and it is treated just like the absurdity it is—and the game is better for it. Good — Crossing Genres In dungeon and in battle Tokitowa is clearly an RPG. But out of battle, the game often seems more like a visual novel, with long cutscenes, choices that affect romance, and a perverted male lead (Zack). With the game’s light-hearted feel, none of this seems in any way out of place, and it serves to draw in fans of rummy master both types of games. Good — A Complex and Customizable Battle System I’ve already talked some about the real-time battle system in Tokitowa and how it’s nothing rummy modern like your standard turn-based RPG. Instead, battles are based around memorizing enemies’ attack https://kotaku.com/tokitowa-is-like-playing-an-anime-5952065 patterns, dodging, and then counter-attacking when the time is right. To keep the system from getting stale, you are constantly switching between Toki (a ranged attacker) and Towa (a melee fighter) each time you level up. Moreover, Toki and Towa have completely different learnable magic and can be customized in radically different ways. Good — Intuitive, Easy-to-Understand Interface Tokitowa is a game designed to be as easy to navigate as possible. It is always simple to know where you are and what there is for you to do. Whenever you enter an area, a brief check of the map shows you all you need to know: the locations of story quests, side quests, collectable items, treasure chests, optional bosses, and, of course, save points. This goes for picking up new quests in town as well. It is all very helpful in keeping the game moving, though admittedly, it does take away the need to explore every nook and cranny of the world looking for secrets and loot. Mixed —