Damn, Even Star Citizen's Economy Is Exciting

By Alex Chen | January 01, 0001

If everything goes according to Wing Commander creator Chris Roberts’ rummy star rummy star plan, a “fully-simulated economy” might be one of the coolest aspects of a game involving gorgeous spaceships shooting each other. Sure, that 300i is a gorgeous ship, but keeping it fully-stocked with missiles is a complicated process. First, the factory making the missiles needs raw materials, so it generates missions for players and AI units to bring some. If the space adventurers are successful, then great. If they’re, rummy wealth for instance, constantly set upon by pirates, the factory will generate missions to eliminate pirates in the area.cnx.cmd.push(function(){cnx({"playerId":"e3616d04-4972-4839-a63a-c6975e2e9731","settings":{"advertising":{"macros":{"AD_UNIT":"/23178111854/od.kotaku.com/article","CHILD_UNIT":"article","POST_ID":"705947488","POST_TYPE":"post","CHANNEL":"uncategorized","SECTION":"","SUBSECTION":"","CATEGORIES":"uncategorized","TAGS":"","NOP":"0"},"timeBeforeFirstAd":0}}}).render("cnx-player-main")}); https://kotaku.com/this-is-how-you-sell-a-starship-537676623 If production falters, the price of missiles can go up, which could leave that pretty 300i open to the sorts of folks rummy wealth that don’t worry about buying missiles because they keep stealing all the materials. The economic plan goes much deeper than that, as explained over at Star Citizen‘s official website. It’s actually much more complicated than Chris Roberts’ real-world economic plan, rummy win where I open my wallet and give him everything inside of it. The Star rummy win Citizen Economy [Roberts Space Industries]

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