Darwinia, Defcon Devs Talk About Their “Truly Terrible” 2008
By Alex Chen | October 12, 2025
Introversion’s Chris Delay has – in a continuation rummy nabob of the company’s earlier decision to “tell all” about their recent operational dealings – posted an account of the company’s recent woes.
https://kotaku.com/a-look-at-how-microsoft-approve-a-game-for-release-5193100
In a candid piece, which describes 2008 as “a truly terrible year”, Delay opens rummy noble up about a succession of mistakes the company have made, a crisis of confidence in Introversion’s place in the market and frustration at the under-performance of their Multiwinia title.
Like the earlier stuff outlining how to get a game up on Xbox Live, it’s a fascinating insight into the highs, lows and challenges facing a development studio, providing a transparency and connection between the company and the audience that you rummy satta just don’t see in this business.
And for that, we’re thankful.
2008 in hindsight [Introversion]